Jul 25, 2019 Description edit edit source. Aside from refitting older vessels as well as building more combat-focused ships like the Akiras and the Defiants to fight the Dominion, Starfleet covertly designed and constructed the Prometheus Class - an agile and battlecruiser solely built for combat, despite being even smaller thn the Akira Class, the Prometheus' firepower exceeds that of the refitted.
The USS Prometheus (NX-59650 and NX-74913) was a Federation starship, the prototype of the Prometheus-class multi-vector assault mode advanced escort launched by Starfleet in the 2370s decade. (VOY episode: 'Message in a Bottle') An experimental prototype that was designed for deep space and tactical based assignments, the Prometheus was built at the Beta Antares shipyards and launched on.
This is the Prometheus class seen in the Star Trek: Voyager episode, Message In A Bottle.Deemon has recreated the Prometheus perfectly. A very nice ship thats worth a download.
Star Trek Prometheus Class Starship Interior Images
Intel d945gcnl lan driver for mac. Visual studiio 2017 orientation for mac. In 2019, ScreenRant ranked the fictional spacecraft of Star Trek, the USS Prometheus as the 2nd fastest Federation Starfleet spacecraft. They note the experimental nature of the vessel in the Star Trek universe, and suggest that it might have been used to make contact with the missing-in-action Starfleet spacecraft the USS Voyager. The Prometheus class is one of the most versatile ships ever designed by Starfleet. Intended for combat, the original prototype USS Prometheus employed a multi-vector assault mode; the ship divides into three semi-autonomous sections capable of fighting independently from each other.
This update includes completely fixed ODFs and properly lighted SODs, as well as some small texture tweaks. It should now work perfectly using the extract and play methood. Also, high res textures are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought. The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it. So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. 100 rock songs ever 320 kbps. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.
Star Trek Prometheus Class Starship
Prometheus Class, V1.1 **This update includes completely fixed ODFs and properly lighted SODs, as well as some small texture tweaks. It should now work perfectly using the extract and play methood. Also, high res textures are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought.** The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. Two factor authentication office 365 outlook 2016 for mac. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it. So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class. Please note though, that the PP 1.2.5 patch is requred for MVAM support. Contents 0. Credits 1. Installation 2. System Requirements 3. Random Information 4. Known Issues 5. Disclaimer 6. Contact 7. Distrubtion/Authorised download mirrors 8. Third party use 0 - Credits Icewolf132 - Model, textures, and borgified textures. Paramount - Original design (Voy: Message in a Bottle). And I'd like to thank the Armada II Files staff for the readme template. 1 - Installation Within the zip file you will find a directory for the core files, as well as a directory for alternate borg textures. By default, the Prometheus uses non-green borg textures, and all texture files are at a 512 by 512 resolution. If you wish to use higher resolution textures, you MUST install the files in the Prometheus_Files directory FIRST! Then download the first release of the Prometheus (V1.0, link below) and extract the Prometheus_Files/textures/rgb directory into your Armada II directory. The Version 1.0 Prometheus can be found at; http://armada2.filefront.com/file/Prometheus_class;97029 To install, extract the contents of the Prometheus_Files into your Armada II directory. Afterwards, you can extract the files of the GreenBorg_Textures to the same directory if you're green with envy for the Borg. ***MODDER'S INFO, so you don't have to dig for it ;). *gui_global.spr Find b_fspecial gbfspecial 0 0 64 64 and paste this below that line; b_fprometheus gbfprometheus 0 0 64 64 Then find # Special weapon buttons @reference=64 @tmaterial=interface And paste this below those lines; b_gMVAM_sep gbgMVAM_sep 0 0 64 64 b_gMVAM_int gbgMVAM_ing 0 0 64 64 And finally, find # Federation wireframes @reference=256 and paste this below those lines; fprometheusw1 wirePrometheus 0 0 48 48 fprometheusw2 wirePrometheus 48 0 48 48 fprometheusw3 wirePrometheus 96 0 48 48 fprometheusw4 wirePrometheus 144 0 48 48 fprometheusw5 wirePrometheus 192 0 48 48 fpromalphaw1 wirePrometheus 0 48 48 48 fpromalphaw2 wirePrometheus 48 48 48 48 fpromalphaw3 wirePrometheus 96 48 48 48 fpromalphaw4 wirePrometheus 144 48 48 48 fpromalphaw5 wirePrometheus 192 48 48 48 fpromgammaw1 wirePrometheus 0 144 48 48 fpromgammaw2 wirePrometheus 48 144 48 48 fpromgammaw3 wirePrometheus 96 144 48 48 fpromgammaw4 wirePrometheus 144 144 48 48 fpromgammaw5 wirePrometheus 192 144 48 48 fprombetaw1 wirePrometheus 0 96 48 48 fprombetaw2 wirePrometheus 48 96 48 48 fprombetaw3 wirePrometheus 96 96 48 48 fprombetaw4 wirePrometheus 144 96 48 48 fprombetaw5 wirePrometheus 192 96 48 48 *Tech1.tt Paste the following lines; fprometheus.odf 2 fyard2.odf fupgrade.odf // prometheus class gMVAM_sep.odf 0 gMVAM_int.odf 0 *Fulltech.tt Paste the following lines; fprometheus.odf 0 // prometheus class gMVAM_sep.odf 0 gMVAM_int.odf 0 2 - System Requirements The Fleet Ops Patch Project 1.2.X patch is requred for MVAM support. 3 - Random Information Build button: Yes ODFs: Yes Tech support: Yes Wireframes: Yes SOD: Yes Poly count: Alpha section (saucer), 662 Polys Beta section (middle engineering), 660 Polys Gama section (lower engineering), 639 Polys Prometheus class (integrated), 1532 Polys Lights: None Time to complete: About 6 days Version History: V1.0 - Unit is first released. V1.1 - Packaged the correct ODF and Tech files for the ship, fixed a lighting problem with the SODs, and done some minor tweaks to the readme file. 4 - Known Issues None known, if any are found please contact me. 5 - Disclaimer THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. 6 - Contact I can be contacted by email at stevewolf87_at_gmail_dot_com. You can also contact me by PMing Icewolf132 on armada2files.com or Icewolf on altairtechandgaming.com. 7 - Distribution/hosting & Commercial use If you are interested in hosting this file or distributing it in any manner then please contact me. Hosting, or any other form of distribution is hereby forbidden without prior written permission. The use in Armada II Modifications is allowed as per section 8 below. 8 - Third party use Lastly, you may use this in your mod if you wish it, under the condition that you give credit for the original work where it's due. If you wish to modify the textures or the model in any way, please contact me before hand. All other rights are reserved. This CAN be used outside of the Armada II community without prior permission, but as said above credit must be given for the original work where it is due. And you know I had to say this at some point; 'You hit the wrong ship.you hit the wrong ship!' 'It's not my fault!' 'Then who's fault was it, the torpedo's?!'